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Really good implementation. I believe you had to finish the core game mechanics in advance in order to fit in so many levels into your game. I would like to know how you planned your game jam so that I can plan mine better next time. Our team couldn't finish within the deadline,

As a small suggestion I wished the planets did not collide when placed in the world. It breaks the believability of their nature a bit for me. Other than that solid game!

hey, we had four members, we each picked out an area and worked on it for 2 days, remaining time was spent on integration. with how the game was setup, we were able to hack the levels quickly as separate scenes, hope this helps :).

Great concept, as a programmer i respect the line that you make which indicate the way the missile will go, it looks tedious to do.

(+1)

Hey thanks, the logic itself was relatively ok, what was tricky was to optimize it so that multiple ships don't tank the frame-rate :p.

Great game, would be nicer to add level tracking at the top, game concept, music all drive you ET! Cool work!

I agree,In all the rush to ensure we got the game-play down, it totally missed our minds that we aren't showing the level tracking XD.

Awesome! I actually submitted a game with almost the exact same premise though I must say your version is far more intuitive and well made. Well done!

Hey thanks!, I did play your game as well, its pretty fun.