Prepare for launch—your interstellar adventure awaits!

Step into the playground of Gravity Well, a thrilling physics-based puzzle game!

Your mission is simple: guide a rocket to its destination with gravitational fields from planets, stars, and more.

Strategically place celestial bodies to create gravitational wells that bend, twist, and propel your rocket through the void.

(Windows and Mac only) Unleash your creativity with our Level Editor. Design intricate puzzles, test the limits of physics and your machines (literally), and share your creations with the world.

Cue - "No Time for Caution - Hans Zimmer"

[Game Modes]
1. Standard Levels
2. Experiment zone (play around with the physics without an aim)
3. **Mac and Windows** Level Editor (create and submit your own levels)
4. **Mac and Windows** Community Levels (play other's creations)


[Controls]
1. Pan - WASD or press and Hold middle mouse button. 
2. Zoom - Use Scroll Wheel. 
3. Move Objects - Hold left mouse button on the object and drag. 
4. Scale Objects - Hold right mouse button on the object and drag.


For the Best Experience - Download  Windows Build!

**Windows and Mac only**
When confirming your submission from the level editor,
avoid pressing the button multiple times, doing so will 
lead to multiple submissions.

Download

Download
gravity_well_r1_mac.zip 114 MB
Download
Build_Windows_R1.zip 105 MB

Comments

Log in with itch.io to leave a comment.

Really good implementation. I believe you had to finish the core game mechanics in advance in order to fit in so many levels into your game. I would like to know how you planned your game jam so that I can plan mine better next time. Our team couldn't finish within the deadline,

As a small suggestion I wished the planets did not collide when placed in the world. It breaks the believability of their nature a bit for me. Other than that solid game!

hey, we had four members, we each picked out an area and worked on it for 2 days, remaining time was spent on integration. with how the game was setup, we were able to hack the levels quickly as separate scenes, hope this helps :).

Great concept, as a programmer i respect the line that you make which indicate the way the missile will go, it looks tedious to do.

(+1)

Hey thanks, the logic itself was relatively ok, what was tricky was to optimize it so that multiple ships don't tank the frame-rate :p.

Great game, would be nicer to add level tracking at the top, game concept, music all drive you ET! Cool work!

I agree,In all the rush to ensure we got the game-play down, it totally missed our minds that we aren't showing the level tracking XD.

Awesome! I actually submitted a game with almost the exact same premise though I must say your version is far more intuitive and well made. Well done!

Hey thanks!, I did play your game as well, its pretty fun.